Learn how to set up a competitive-ready First Person Shooter in Unity using PurrNet, a powerful free multiplayer networking solution. In this first episode, we cover the base FPS movement setup with client-side prediction — giving your game the smooth, responsive feel required for competitive shooters.
Whether you’re building a casual project or an esports-level FPS, this tutorial will show you how to start strong with modern netcode principles.
📌 What you’ll learn in Part 2:
– Single button input (Jumping)
– Better linear drag/damping for player control
– Utilizing predicted state for timers
📥 Get PurrNet: https://purrnet.gitbook.io/docs/guides/installation-setup
🤝 Join the PurrNet Community: https://discord.gg/HnNKdkq9ta
If you’re enjoying the series, don’t forget to like, comment, and subscribe—it helps a lot!
#unity #unity3d #unity3dtutorial #multiplayer #fps #PurrNet #gamedev
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