Unity 2D Platformer Tutorial Part 12 – Enemy Part 1 | 2D Platformer Series




🎮 In this Unity 2D Platformer tutorial (Part 1 of our Enemy series), we’ll create our very first enemy character! This episode focuses on getting the enemy up and running in the world, patrolling between points, playing animations, and hurting the player on contact.

🔹 What You’ll Learn in Part 1:
✅ How to set up your enemy GameObject in Unity 6
✅ Create and hook up enemy animations (Idle & Walk) using the Animator
✅ Write clean patrol logic with idle pauses between points
✅ Set up patrol points and flip the sprite direction based on movement
✅ Create a hurtbox that damages the player on contact

By the end of this video, your enemy will patrol back and forth, play animations, and be able to damage the player!

📌 This video is part of our full 2D platformer series using Unity 6 — be sure to check out the earlier videos for player movement, health systems, UI, and more!

🎥 Next video (Part 2): We’ll cover how to defeat enemies, trigger a death effect, and drop collectible items like score gems or cherries after they’re stomped!

🔔 Don’t forget to like, comment, and subscribe so you don’t miss the next part!

🎵 Music by Eric Matyas
www.soundimage.org

#UnityTutorial #Unity2D #Platformer #GameDev #EnemyAI #Unity6 #IndieGameDev #GameDevelopment

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