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I’ve gone down a DEEP rabbit hole the last couple weeks with signed distance functions. I built an entire system to help me create procedural UI in my game, and thought it was such a cool concept that I wanted to show you guys how you can get started with it as well!
I hope you enjoy!
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Timestamps:
00:00 – What is an SDF
02:08 – Creating an HLSL file and our first function
03:00 – Creating a circle SDF in shadergraph
05:43 – Adding an OUTLINE to our shapes in shadergraph
08:06 – Creating a rectangle SDF in shadergraph
09:53 – Adding an INLINE to our shapes in shadergraph
12:21 – Adding corner rounding to our rectangle
13:19 – Adding a UNION intersection for our SDF
15:50 – Adding SMOOTHING, INTERSECTION, and DIFFERENCE operations
18:43 – More SDF resources
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SDF functions: https://iquilezles.org/articles/distfunctions2d/
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Link to Download our FREE 2D Asset Pack:
https://assetpack.sasquatchbstudios.com/
Who We Are————————————-
If you’re new to our channel, we’re Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making games
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