This is the most simple dynamic inventory you will find. There are no other designs that are made like this one to be clickable on you-tube. perfect for FPS, puzzle games, and adventure RPG. The beginner level of inventories are static and items can only show up in one spot. This tutorial briefly shows that dynamic and interchangeable inventories are obtainable without miles of logic bricks or any skill whatsoever in coding python.
When the object is clicked it sends a msg to the first block and the blocks availability is set to false, it spawns a HUD object , and tells the other blocks that the item is placed. When the first box is set to false and it receives a msg it sends the information to the second box that has a count of what item was clicked, it places it and tells the other boxes to delete their temporary memory of what object was picked up. when you click on the HUD object it clicks both the HUD and the box, deletes the HUD , resets the values of the box to true, sets the object memory(Red memory) back to 0, and sends a msg to interact with the game. You get all that?
If you would like a full tutorial you are free to ask in teh comments, however sponsorship is low and rents gotta be paid with my day job for now. 😉
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Check out my other projects. They are low polly and are made to demonstrate concepts. The great thing about blender is that you can always scrap projects, bring in the best features of previous work, and update things like graphics and effects later. Feedback will result in user-imputed updates and improvements. Contact me if you would like a game made , perhaps a math game, or chore chart you want to make for your kids but don’t have the 10 years it takes to learn python. Want a game about pooping then get some professional help… after you contact me of course 😉
If every apple were perfect we wouldn’t have apple cider.
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