Hey folks,
first of all thanks for all the support guys. Now we
are again in the backarea and this is direcly under
the upper end. After that there is space, at least in
the back part. So that the ...
Hier zeige ich Euch endlich aufgrund der zermürbenden und scheinbar niemals endenden Nachfrage, wie Ihr in Euren Spielen das Laden und das Speichern einbauen könnt. Es ist natürlich nur eine ...
In this tutorial we go over how to use the graph editor to create a realistic camera shake animation through a noise modifier. This can be used to emphasize the force of a large object dropping or ...
http://www.creativeshrimp.com/volumetric-lighting-blender-tutorial.html
Want to impress the viewers with volume lights? Watch this tutorial to discover how to create godrays, light shafts, thick ...
A small video update about the current state of the game engine and the viable alternatives that exist.
UPBGE: https://upbge.org/
Armory3D: https://armory3d.org/
Godot: https://godotengine.org/
...
Ce cours est une initiation à la 3D pratiquée avec le moteur de jeu Godot Engine.
Au programme :
● Découverte de l'éditeur 3D
● Découverte des transforms
Ressources complémentaires ...
▌Einzusammelnde Sterne▐
Im 2. Teil bauen wir kleine Sterne, welche von dem Spieler eingesammelt werden müssen, um das Level abschließen zu können.
►Danke für´s anschauen◄
◘Ihr habt Fragen, ...
Today we will be looking at the delay sensor. The delay sensor is useful for many things, and today I will show you how to use it in both the logic editor and in python!
### LINKS ###
More info ...
Modular UPBGE demo using only python components (no logic), built with 335 lines of code. The system allows for activity dependencies within blue-prints, creating dynamic, visual and logical flow.
...
Hey Leute!
Heute werden wir das amaturesystem mit dem mesh verbinden.
abschließend noch ein wenig den "deform Radius" anpassen.
Zum Schluss werden wir noch shape keys einbauen um den Character ...
In this episode I take all the textures from the house model we did in the previous episode https://youtu.be/4c64OqXQj3Y and apply them all/bake them to one single texture map. It's a tricky ...
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This tutorial shows how to make a basic ten pin bowling game using only logic bricks (no Python coding in this tutorial). This tutorial is suitable for beginners to the game engine.
The tutorial ...
Here's an early version of my tools, designed to speed up work. Includes automatic node-tree generation to set up all textures of a material with a single click as well as a way to generate normal, ...