How to create a patrolling behaviour in Unity

In this quick tutorial, I will show you how you can make a patrolling enemy behaviour in Unity that automatically detects the end of the platform and if it reaches it will change direction. So a ...
In this quick tutorial, I will show you how you can make a patrolling enemy behaviour in Unity that automatically detects the end of the platform and if it reaches it will change direction. So a ...
Vector3.Slerp is the unpopular younger brother of lerp, but it doesn't need to be that way! It has a load of utility once you learn how it works. I'll teach you what slerp is, how slerp works ...
Here's 7 things that I think would improve Unity
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Should you stop using Unity? Is it getting better or worse? Will I stop using Unity?
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Unity Black Friday! 500 BEST Assets on Sale! https://assetstore.unity.com/?aid=1101l96nj&pubref=rev_allin1shader
Get All in 1 Sprite Shader (affiliate) ...
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Let's create a nice Damage Popup Text effect to show how much damage the Player dealt to Enemies.
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If ...
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Let's take the destruction we learned about in a previous video and apply it to the Screen to make a really ...
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In this Unity game development tutorial we're going to look at how we can move a character using Root Motion. We'll start by adding a complex dance animation to a character. We'll explain the ...
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Learn to make awesome games ...
Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=IC5JoS0wX0s
Get my Complete Courses!
https://unitycodemonkey.com/courses
Learn to make awesome games ...
Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=dqySkMFieHE
Get my Complete Courses!
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Learn to make awesome games ...
Learn what changed in Shader Graph 2021 in URP 10!
Shader Graph Tutorial Playlist https://www.youtube.com/playlist?list=PLzDRvYVwl53tpvp6CP6e-Mrl6dmxs9uhx
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An easy tutorial on how to make a grid based building system in Unity. You don't need to write a custom grid! The system works with standard Unity tilemaps. It implements grid snapping and ...