Simple 2D Enemy Patrolling tutorial
Tilemap: https://axulart.itch.io/dirt-and-gras... Enjoy the video, if you have any questions ask in the comments down below! Request a tutorial here: https://forms.gle/JLBkpHt1ZFLpn7TE9 ...
Tilemap: https://axulart.itch.io/dirt-and-gras... Enjoy the video, if you have any questions ask in the comments down below! Request a tutorial here: https://forms.gle/JLBkpHt1ZFLpn7TE9 ...
Just a tutorial and how to make some basic enemy AI. In this video we use Logic Bricks in UPBGE 0.3 with the Bricky Nodes Addon. (Theres a video on how to install that here ...
In this quick tutorial, I will show you how you can make a patrolling enemy behaviour in Unity that automatically detects the end of the platform and if it reaches it will change direction. So a ...
In this episode we combine all that we have learnt to create a guard AI. The guard will patrol a path until it spots the player and gives chase. Upon losing the player, the guard will return to ...
Last episode we had introduced our guard gameplay and saw their patrols get interrupted y the player. Now we will have the guard search for the player after noticing them. Similar to how guards ...
In this episode I show you how to make a NPC patrol a route; travelling from point to point. Support me on Patreon and get access to videos early, join our developer community on Discord, get ...
In the last episode I showed you how to have an AI follow a patrol route. In this episode we will add to this and give the ability to our NPC to loop their patrol route, walk back on their selves, ...