Hey guys, in today's video I'm going to be showing you how to create a basic AI which roams around the level moving to random locations in a designated area you have created.
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Hey guys, in today's video I'm going to be showing you how to create a basic AI which roams around the level moving to random locations in a designated area you have created, with random ...
This episode we take a quick look at the Nav Link Proxy and how it is used to handle more complex navigation for AI, such as how to make AI fall off a ledge.
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In this episode I show you how to make a NPC patrol a route; travelling from point to point.
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This episode begins to add the chasing behaviour to the AI, allowing them to see the player and chase them using the AI perception system.
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In the last episode I showed you how to have an AI follow a patrol route. In this episode we will add to this and give the ability to our NPC to loop their patrol route, walk back on their selves, ...
Welcome to the start of a brand new series. This time we are diving into AI for games. This episode introduces the concepts being used in AI design and in particular, the behaviour tree. In this ...
This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
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In this tutorial we have a simple AI character moving from point A to B. Before he gets to point B, we will block him off and he will automatically figure out a way to get to point B. We do this by ...