Building natural environments in Unreal Engine
In this presentation by Epic’s Paulo Souza, we use the power of Quixel Megascans to build a natural looking environment in Unreal Engine. By relying on the latest world building tools in Unreal, ...
In this presentation by Epic’s Paulo Souza, we use the power of Quixel Megascans to build a natural looking environment in Unreal Engine. By relying on the latest world building tools in Unreal, ...
We continue making and animating our Third Person Character, and in this episode we take a look at Aim Offset and getting our character to aim at what we are looking at. Download the Aim poses ...
Oakley HiDef shows you some tricks on making rocky cliff-side terrain on Forge Island in Halo 4. Submit your own maps: http://www.343industries.org/forum/forum/99-thfe-the-halo-forge-epidemic/ ...
Creating next generation natural environments in Unreal Engine is an incredibly valuable skill for not only game developers but also for those visualizing architectural scenes, virtual production ...