https://www.youtube.com/watch?v=djx3YzGaG8E
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In this Blender ...
In this Blender Game Engine Tutorial #11 I cover:
-How to create a count-down timer that counts-down seconds with a visible number on-screen. Once the timer runs out, switch to the Game Over or ...
UNIGINE’s integrated C# Component System provides a convenient programming workflow for implementing application logic via components — C# assets — that can be assigned to objects, giving them ...
Ein etwas längeres Tutorial das beschreibt wie man Explosionseffekte in sein Spiel einbaut.
Verwendet werden Action Aktuatoren, Random Sensoren und Emptys. Anfangs etwas buggy, aber die Fehler ...
In diesem Tutorial werde ich 2 Dinge klären.
1. Wie kann ich ein Spiel so abspeichern, dass ich es versenden kann und ein Freund spielen kann?
2. EGO-Game Part 3: Player springt nur einmal
Viel ...
In this Blender Game Engine tutorial I'll be going over the logic editor, including the logic bricks, logic states, and game properties then do a simple example o how to use the logic editor.
As ...
In this Blender Game Engine Tutorial #14 I cover:
-How to limit the number of projectiles that can be fired, limited to a defined property (variable)
-How to create an 'ammo pack' which, when ...
In this Blender Game Engine Tutorial #15 I cover:
-How to create a 'pause' mechanism, allowing the player to completely pause your game, including all movement and physics.
-How to show a 'paused' ...
Thanks for watching! Please don't forget to subscribe to this channel for more Blender & technology tutorials like this one! :)
In this Blender Game Engine Tutorial #23 I cover:
- How to add ...
In diesem zweiten Teil des Anfängerkurses zeige ich euch die Sensoren der Blender Game Engine und erkläre sie jeweils genauer.
Anfängerkurs Playlist: ...
Im vierten Teil der Videoreihe für Anfänger in der BGE zeige ich euch die restlichen Actuators (Property bis Visibility) und erkläre sie jeweils an einem Beispiel genauer.
Anfängerkurs Playlist: ...
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In this video i show you guys how to make your very own fire in the blender game engine (bge) using textures from cgtextures.com and adding them to a logic brick spawning ...