For this lesson we cover how to trigger events from within a trackview sequence to cause an entity to change in the world. For this example we step through it with input keys but it could fire ...
Programming in general leads to a lot of spaghetti or highly coupled code, ridden with depencies - but for some reason Unity makes this even easier to do. Especially among new developers.
In ...
For this lesson we will concentrate on the GameSDK project and how you can add it as an existing project. We all look at how to install the particle level to use the examples for your own ...
It's officially been 2 months ever since I started working on Quantum Ruins! Here's a little overview of how I started and everything I've accomplished over the past 2 months ;)
Thank you so much ...
This lesson goes over how what smart objects are and how they can be used to enhance the AI within your levels. A good overview on off navmesh navigation for NPCs.
CRYENGINE - The most powerful ...
For this lesson we focus on how to install the engine and create a project. Finally we go into the launcher and download a sample asset off of the marketplace and open it in our level.
CRYENGINE - ...
This lesson describes how debug view modes work and displays the setup within the introduction series that allows you to walk around and interact with certain settings on. Finally exposing the ...
In this episode we return to making different doors. This time we are looking at how to create a door that is opened by a switch somewhere else in the level.
Support me on my Patreon and see ...
Ledge Grabbing (Part1) - Unity Tutorial
Game Development Course by Roundbeargames
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
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https://www.youtube.com/watch?v=qKoyDOh0lr0
In this lesson we discuss the game custom entity named Static Ledge. We go over how to draw it out in your level and make it usable on a single side ...
We cover the basics of a pak file and how to extract the contents and place them in the game folder directory.
CRYENGINE - The most powerful game development platform is now available to everyone. ...
This lesson goes over the process of creating a character definition file consisting of a .CHR (skeleton) and .SKIN (mesh) to expose character presets for use in your development.
CRYENGINE - The ...
NOTE: This tutorial is out of date. Please watch this newer tutorial, showing the same concept for CRYENGINE 5.6 and beyond: https://youtu.be/eYZa3vaoVn4
For this lesson we learn how to take a ...
Discover the wreck of the airship Arcadia and see what game developers can create today using Amazon Lumberyard, a free AAA game engine deeply integrated with the AWS Cloud and Twitch. This demo ...
Learn to use Amazon Lumberyard Script Canvas to move your game character. Covers forward movement.
Our Lumberyard eBook is now available at https://BurtonsMediaGroup.com/books
Based on Amazon ...
In this lesson we discuss the three types of object snapping used most common. They are the vertex snapping, angular snapping, and object snapping for object placement inside of your levels.
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