In this video we take a look at how to change and update your game from anywhere!
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Today we're gonna talk about prefabs which is one of the essential building ...
Stair stringer layouts seem challenging, but in this video Wayne Lennox shows how to build them in a simple fashion.
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In this video we create a wave spawner that will spit out waves of enemies.
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After scanning a mesh, it tends to be high-poly and untidy. Learn how to change that and convert highly ...
Incorporating a LUA interpreter inside of Unity to make our furniture objects completely moddable!
These base-building tutorials are funded by my awesome patrons at: ...
In this video we’ll learn a bunch about lighting and use it to light a simple scene using the Progressive Lightmapper.
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This is a one off Godot 3.x Godot tutorial showing how you can use 2D particles in your Godot game, in this case to create a simple flame. We then look at putting the particles together with ...
Hier geht es zum zweiten Teil:
http://youtu.be/lk4xTnBq33g
In diesem ersten Teil des Tutorials mit epischer Überlänge zeige ich Euch, wie Ihr ein relativ simples Inventar aufbaut. Tutorials in ...
Something very different today... We're going to take a look at how to create a very simple grass tileset inside Aseprite to use in Unity's Tilemap system.
So Sit back, relax and enjoy the ...
Hier zeige ich Euch, wie Ihr mit einem einfachen Script einen Kompass in Euer Spiel einbauen könnt und wir ergänzen diesen noch um eine weitere Nadel, die immer in Richtung des Ziels auf der Karte ...
Download the completed project files here: https://github.com/quill18/UnityMiniGolf
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This was streamed live at: https://www.twitch.tv/quill18
Get all the project files from: https://github.com/quill18/PuckMan
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In diesem Video geht es darum, wie man ein Spiel mit Blender veröffentlicht, ohne die GPL zu verletzten, aber trotzdem lizenzierte bzw. kostenpflichtige Texturen verwenden kann. Wie im Video schon ...
An unfinished Tower Defense game that I made fully in Blender using its internal game engine.
I will soon provide a tutorial on this !
The music was done by me, the assets are just "placeholders" ...
Create your own 2D Shaders with Shader Graph!
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