In this episode I show you how to create a more advanced minimap for your game. Part 1 handles the creation of the minimap and tying its movement to the player.
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In this episode we return to making different doors. This time we are looking at how to create a door that is opened by a switch somewhere else in the level.
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We finish off our hit scan weapon by making it leave bullet holes where the shots land. To learn more about decals please check out my previous video on them here: https://youtu.be/PjZEDzQuan0
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In this series of videos we will be going over how to create a Horde-like game mode similar to games such as Call of Duty Zombies.
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This series was voted on by my supporters on Patreon and YouTube Members for the month of November 2019. This mini series will cover how to add a keypad entry to a door using diegetic widgets ...
In this episode of splines we begin to look at how you can use splines to create caves and cave networks. This is the first part of this short series and we go over making linear caves and how we ...
In this Patron/Member voted on Poll video for September; we create a dynamic camera that has a camera track and follow the player. Commonly seen in third person action adventure games such as the ...
In this tutorial series I go over how to implement a robust dialogue system that is easy to use.
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In this episode we add alternate firing which leads us to add iron sights to our fully automatic weapon.
Note: It was extremely hot in the room I was in, so apologies if it seems rushed.
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In this tutorial I go over how to add a camera system that switches cameras to show the player something or the point of view of a NPC conversation.
In this episode I show to easily add a feature ...