Cryeninge 5 Tutorial - Part 7 - How to add sounds /audio to your level using SDL Mixer (default).
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For this lesson we cover how to trigger events from within a trackview sequence to cause an entity to change in the world. For this example we step through it with input keys but it could fire ...
For this lesson we will concentrate on the GameSDK project and how you can add it as an existing project. We all look at how to install the particle level to use the examples for your own ...
This lesson goes over how what smart objects are and how they can be used to enhance the AI within your levels. A good overview on off navmesh navigation for NPCs.
CRYENGINE - The most powerful ...
For this lesson we focus on how to install the engine and create a project. Finally we go into the launcher and download a sample asset off of the marketplace and open it in our level.
CRYENGINE - ...
This lesson describes how debug view modes work and displays the setup within the introduction series that allows you to walk around and interact with certain settings on. Finally exposing the ...
https://www.youtube.com/watch?v=qKoyDOh0lr0
In this lesson we discuss the game custom entity named Static Ledge. We go over how to draw it out in your level and make it usable on a single side ...
We cover the basics of a pak file and how to extract the contents and place them in the game folder directory.
CRYENGINE - The most powerful game development platform is now available to everyone. ...
This lesson goes over the process of creating a character definition file consisting of a .CHR (skeleton) and .SKIN (mesh) to expose character presets for use in your development.
CRYENGINE - The ...
NOTE: This tutorial is out of date. Please watch this newer tutorial, showing the same concept for CRYENGINE 5.6 and beyond: https://youtu.be/eYZa3vaoVn4
For this lesson we learn how to take a ...
In this lesson we discuss the three types of object snapping used most common. They are the vertex snapping, angular snapping, and object snapping for object placement inside of your levels.
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In this quick lesson we discuss how to setup a bare bones flowgraph module and call it to print a debug message in our level. Topics like creation and editing of input and output ports are covered ...
Learn Lumberyard Audio Part 6/6 how to use Wwise Game States & Switch Groups to play different audio in your Lumberyard Game Engine project.
Time stamps:
0:00 Start
2:00 Wwise LTX
7:15 Editor ...
This lesson covers the Audio Area Ambience entity and how you use shapes in conjunction with the entity to have ambience driven on a shape with falloff provides through a RTPC trigger.
CRYENGINE - ...