In this tutorial, we'll integrate a procedural road network with vehicle AI, enabling it to understand the road network and avoid obstacles in real-time. This system is ideal for driving ...
In this episode I show you how to make a NPC patrol a route; travelling from point to point.
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In the last episode I showed you how to have an AI follow a patrol route. In this episode we will add to this and give the ability to our NPC to loop their patrol route, walk back on their selves, ...
Please note: This video is part of a larger series, but you can easily watch this video by itself and learn about behavior trees without requiring the earlier videos! Skip to 3:37 for the Behavior ...