Everyone always ask me: How do I get the wood to bend? Do I kerf, steam or soak it?
I do none of the above!
My cheat sheet for bending wood is simply by going to a lovely speciality ...
You can't have an Action RPG without stats! But figuring out how to organize them can be tricky. In this video we'll look at a beginner-friendly approach that scales nicely for larger projects, ...
Tilemaps can seem pretty straightforward... until you try to add more levels. Organizing layers and swapping colliders can be a lot to figure out at first. So in this video we look at how to get ...
Hey guys, in today's video I'm going to be showing you how to use the enhanced input mappings system in Unreal Engine 5.1 to create character movement.
New Input Mappings: ...
Hey everyone! In this episode of our interaction video series, we’re adding a new UI element to enhance our interaction and item system. Now, when a player picks up an item or interacts with a ...
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If you'd like full access to the course and assets, without waiting, you can start the course here: https://campus.gamedevhq.com/bundles/unity-foundations
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This comprehensive Unity tutorial ...
Unreal Engine 5 Tutorial Series for Beginners, part 29. In this step you will be introduced to the metallic input in the material editor to allow you to create a chrome material in conjunction ...
Hi everyone!
Welcome to this new hair cards tutorial!
This is a series of 9 videos and 4 hours of content.
A step-by-step tutorial on making hair from scratch in Blender using the new Hair ...
Get the True Fighting Game Engine: https://www.unrealengine.com/marketplace/en-US/product/true-fighting-game-engine
In this Unreal Engine tutorial we are going to learn how to easily add ...
#blender3d #unity3d #3dmodeling #gameasset#textureprojection
In this video I will show you how to create a simple 3D model of a metal stairs in Blender, use transferring several textures from ...
Checkout AutoTiling - A Useful Feature for your Tilemaps: https://youtu.be/IS_RIdYZa9M
Unitys Tilemap system makes it easy to create grid-based 2D levels and worlds. Without any coding you can ...