In this tutorial we will be taking a look at how to fix black textures and materials when importing models to any engine.
This problem comes from having multiple UV Maps with different names.
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Karl Casey @ White ...
Turning on volumetric clouds in this tutorial and taking a look at substance designer terrain in CryEngine. Looking for Blender 3d resources? Check out my website for links to assets, addons, ...
Part 1: https://youtu.be/IVNGFstUAz0 | My store: http://brainchildart.com/ In this blender video tutorial I will show how to create 3d model of PBR grass blades for baking in substance painter ...
Creating a terrain heightmap in Blender and taking it over into Cryengine. This technique isn't very common but is extremely fast to initialize a level design. Visit my website for links to ...
This is how to setup a CryEngine project from scratch the quick way. Generating a visual studio solution too. Visit my website for links to assets, addons, discord, and other resources. ...
You can create terrain sculpts in blender and bring them over to cryengine via heightmaps. This video I'll show you how. Visit my website for links to assets, addons, discord, and other ...
---this isn't for beginners.
Highly recommend you watch this instead if you are a beginner:
https://www.youtube.com/watch?v=zhYtJ_VmvXE
(also has a free grass pack you can download--- erghm.) ...
In this video, we'll explain all the basic steps needed in order to make 3D models for games. We'll go over blocking out, high poly, low poly, UV unwrapping, texture baking, and texturing.
If ...
Here you have tutorial for baking hard surface models without high poly mesh by using Bevel Shader. Beware of long closely packed triangules and you will be fine!
Bevel shader is like Modo's ...
In this tutorial I show how to bake the high poly details of a sculpted model onto a low poly object with Blender, I use Blender 2.9 but 2.8 would work as well.
The process works but in my ...
Here's a way to Improve foliage in the blender game engine by baking ambient occlusion
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In this episode I take all the textures from the house model we did in the previous episode https://youtu.be/4c64OqXQj3Y and apply them all/bake them to one single texture map. It's a tricky ...
Hier zeige ich Euch, wie Ihr Eure Texturen / Materialien in der Game Engine mit Shadows und Ambient Occlusion verschönern könnt, auch wenn Ihr bisher mit total vermurksten UV-Maps arbeitet :-)
Ist ...
Dans cette 6ème vidéo dédiée aux Materials dans Unreal Engine, je vous parle de la Normal Map, qui permet d'optimiser très fortement le nombre de polygones des meshes de votre jeu.
Assets gratuits ...
In this video, we'll make yet another game asset, showing the full process from modeling, unwrapping, texturing to game engines!
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Hard ...