Welcome to the start of a brand new series. This time we are diving into AI for games. This episode introduces the concepts being used in AI design and in particular, the behaviour tree. In this ...
This episode carries on from our previous one and we improve the enemy AI so that it will chase the player more accurately.
Watch the next episode where we begin creating our quest system over at ...
Let's explore the Legacy Game Sample project for Amazon's new game engine, Lumberyard. It's a single
level shooter originally built for CryEngine. I'll quickly show you how to set this project up ...
This is episode 46 of my unreal engine 4 beginner tutorial series, in today's episode we go over the process for creating a heads up display in your game. Throughout this video we go over the steps ...
So apart from the game being reprogrammed I added some new features. First of all you can now grab Rigid Bodys like in Stranded Deep thanks to BluePrintRandom. Also I made a ragdoll for the rabbit, ...