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Setting Up AI Roaming & Destinations – #43 Unreal Engine 4 Beginner Tutorial Series

Setting Up AI Roaming & Destinations - #43 Unreal Engine 4 Beginner Tutorial Series



This is episode 43 of my unreal engine 4 beginner tutorial series, in today’s episode we go over how we can further modify our AI to make it go to a random location if it hasn’t found the player yet or loses sight of them.

This is done through changing a variable inside of the blueprint script for in range and moving. This gives you a great inside into AI conditioning and the theory behind them allowing you to create more complex AI!

If you haven’t seen the last AI video make sure you check it out at:

Blueprints Creations Series

Sample Heightmap Download – http://adf.ly/1IyFG0
Unreal Engine 4 Download – http://adf.ly/in24w
Sample Textures Download – http://adf.ly/1KbBy8

Next Video
In the next video we’ll be diving further into unreal engine 4!

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Source

Créer un FPS MULTIJOUEUR avec Mirror sur Unity (EP05 : Ajout du jetpack)

Créer un FPS MULTIJOUEUR avec Mirror sur Unity (EP05 : Ajout du jetpack)

Tuto 1/2 :  Hair dynamics BLENDER 2.6

Tuto 1/2 : Hair dynamics BLENDER 2.6