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What is Star Citizen?
Star Citizen is an upcoming massively multiplayer, space trading and combat computer game for Microsoft Windows and Linux. The development includes a single-player campaign titled Squadron 42.
Star Citizen and Squadron 42 are produced by Chris Roberts’ company Cloud Imperium Games and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries. The games are built on Amazon Lumberyard. Originally planned for a release in 2014, and again in 2016, there is as of 2017 no official release date, and the game is still in active development. Squadron 42 was originally announced for a late 2015 release, but was delayed. As of May 2017, the game’s website lists 2017 for release.
Star Citizen aims to combine multiple video game genres, including space, trading, flight combat simulation and first-person shooter, in a massively multiplayer online game.[49][50] In a 2012 interview, lead developer Chris Roberts emphasized immersion: « The changes in the technology in the industry will allow me to do a much more immersive experience. […] It’s all about that suspension of disbelief. »
According to Roberts, players will complete objectives to gain currency used to buy, repair and upgrade their ships or to purchase items used in trade. The game will be set in a 30th-century Milky Way, centered on the fictional United Empire of Earth (UEE). A central theme of the game is citizenship – or lack thereof – in the UEE, which must be earned through player actions such as completing a period of military service. It is anticipated that citizens will enjoy certain in-game benefits, like paying a reduced tax rate, but the exact details are yet to be determined.
In a 2014 interview, Chris Roberts highlighted the importance of player-driven content: « It’s like a sandbox for everybody, and occasionally you’ll sprinkle in little bits of scripted content to give a bit of character, but you’re letting a lot of the players generate the intrigue and the drama. » In 2013, he described an non-player character-driven economy, where players could gradually take on a greater role over time.
In accordance with the 50 million dollar stretch goal of the game’s crowdfunding campaign, developers partnered with linguists to create distinctive fictional languages for the three most prominent alien races, the Banu, the Vanduul and the Xi’An.
The game’s first-person shooter mechanics are reported to be inspired by games such as Rainbow Six, ARMA, Counter-Strike and Killzone.
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