In this series, we’re building a 3D Sokoban game from scratch in Unity!
In this episode, we implement smooth grid-based movement for the player, allowing precise and responsive controls. You’ll learn how to:
* Set up grid-based movement mechanics.
* Handle player input for movement.
* Ensure smooth and fluid transitions between grid positions.
By the end of this video, your player will move seamlessly across the game grid.
Don’t forget to like, subscribe, and hit the notification bell to stay updated! In the next episode, we’ll add pushable boxes to the game—see you there!
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