Watch me jam with Unity’s Camera Stacking feature in Universal Rendering Pipeline.
✨ Unity Asset Store “Best of Super Sale” (Nov 17 — Dec 4): https://assetstore.unity.com/best-of-super-sale
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🎮 Wishlist the ridiculous bombing game now: https://store.steampowered.com/app/1145600
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Link to files in this video:
https://www.patreon.com/posts/43889256
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🍿 Other Tutorials:
→ Camera Stacking in Unity with URP!: https://youtu.be/OmCjPctKkjw
→ Ultimate Clouds with Shader Graph, Made Easy: https://www.youtube.com/watch?v=Y7r5n5TsX_E
→ Procedural Road made with Unity Shader Graph: https://www.youtube.com/watch?v=vhrIEcVSI5M
→ Animal Crossing World Bending Effect | Unity Tutorial [NotSlot] : https://www.youtube.com/watch?v=SOK3Ias5Nk0&feature=emb_title
⭐️ Assets featured in video:
→ Polygon City Pack: https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-pack-95214?aid=1011leTEH
→ Polyquest Worlds: https://assetstore.unity.com/packages/3d/environments/polyquest-worlds-full-pack-vol-1-74631?aid=1011leTEH
→ Curved World: https://assetstore.unity.com/packages/vfx/shaders/curved-world-2020-173251?aid=1011leTEH
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👋 If you’re new here, my name is Roman and I’m from Riga, Latvia.
Join me as I document my journey and get lost in the fantastic depths of game development.
Check out my other videos if you’d like to know me better:
* “What I Learned After 1000 Hours of Game Development”: https://www.youtube.com/watch?v=IWDjUx_fnNQ
* “An Original FPS made in 16 Hours!”: https://www.youtube.com/watch?v=UYvA5yem6a8
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Recently, Unity introduced a long-awaited feature to Universal Render Pipeline, a feature called “Camera Stacking”, which allows us to combine the output of multiple cameras to achieve complex effects in a matter of seconds.
In this video I will be getting full on with Camera Stacking myself, but what I wanted to particularly do, is to take a brake from my own stuff, and try out a new format where I’ll be exploring a single Unity feature in isolation, treating it as a one-man Game Jam sort-of-a-thing, with the goal of finding unique approaches to prototyping iteration and maybe finding some interesting use-cases along the way.
So here goes.
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*This video is sponsored by Unity.
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