After a high demand of rigging tutorials, finally a tutorial came up on my channel, for this one I decided to start with something simple based on a fanart I did recently from the game Eastward where I added to a stove little flames that moves randomly and can be turn on and off using rigging, I hope you enjoy this exploration through the armatures and bones where we will see drivers and some constraints.
You could probably do this with modifiers or other techniques on Blender, but I like to explore different things with rigging something that can be supported in game engines in general, unlike modifiers and curves.
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The majority of the definitions in the video are from Blender itself or https://docs.blender.org/
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Free Blender files with mechanicals rigs availables for you to explore on https://ko-fi.com/s/2c38e8e38a
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You can support my art, game dev, future tutorials and the acquisition of microphone on https://ko-fi.com/aenderlara
If you are looking a place to follow me check this https://links.aenderlara.com/
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