Lend a donation at: https://www.paypal.me/StephenDdungu
And now all Kaleb’s core character game mechanics, at base level, have been completed (minus jumping + parkour which I’ll get onto later)! The gun mechanics & animations were the final hurdle of Kaleb’s character controller before I can now move onto developing the more exciting stuff – enemy A.I combat, the battle system for different types of enemies, etc. Then it’s parkour, then an A.I companion (2nd party member) and THEN level design for the demo!! It’s amazing to actually take in how much progress I’ve made.
For the gun mechanics, I wanted something that felt similar to Metal Gear Solid, while still keeping the overall feel and identity of Purpose: Versus. Kaleb only wields a pistol, however other playable characters will have different firearms and weapons so I wanted a nice, simple and fast paced system that can be transferable to the other playable characters I have in mind.
Also I’ve finally included the HUD. The design for it is inspired by both Kingdom Hearts and Nier Automata (with the information bar being inspired by Kingdom Hearts, and the simple colour palette being inspired by Nier Automata), though the design is fairly simplistic enough to retain it’s own identity and the colour scheme of the white, black, dark grey and red match the Purpose: The Anime/ Purpose: Versus theme.
Also, in case you were wondering, the camera shake animations have been temporarily turned off in this video since there was a bug with the HUD because of it. However the UPBGE 0.3.0 devs have been working on a new branch of the engine that will include a feature that will solve my issue, and even if they don’t, I’ll use my alternative method (though it will take LOOONNGG), but either way – the animations will be back soon.
I’m also aware that many of you (almost 30 of you already), have asked me personally for a tutorial series. I will confirm now that in the future after the release of Purpose: Versus (the demo) I will consider doing a tutorial series using UPBGE (logic bricks) on the techniques I use to make games like this. For now though, in this video and most of my future ones, I will include a « How It Works » segment where I explain in relatively in-depth detail how I made one of the mechanics in the video; e.g: in this video it is the crouching and standing cover mechanic (as I don’t think there are any tutorials that cover this). Hope it helps you.
**What is Purpose: Versus? It is a level based, story driven Action-Adventure game made with UPBGE 0.3.0 Eevee (Blender Game Engine), solo-developed by Stephen Ddungu (me).**
.
Watch the CINEMATIC TRAILER below!
For even more game updates, follow @purposeversus on Twitter and Instagram to stay updated.
Twitter: https://twitter.com/PurposeVersus
Instagram: https://www.instagram.com/PurposeVersus/
Otherwise if you liked this video, please like it and most importantly; please do leave feedback!
#purposeversus #indiegamedev #blender3d #upbge #indiegame #animation
Source