Purpose: Versus Game Update (UPBGE Eevee) #5



All links: https://flow.page/projectpurpose

Started on the combat system (the longest & hardest part of development for this game) and made an attack combo for both the hand and leg attacks for the unarmed combat system. The player will be able to switch between hand and leg attack techniques in mid combo and mix up the combos to throw off the enemy. The combat in Purpose: Versus is influenced by real martial arts (just like the animated series ‘Purpose: The Anime’); Kaleb’s fighting style is largely a loose application of Shotokan Karate techniques, executed in a Taekwondo-esque fashion (particularly in the kicking techniques). The combat system will also have the player be able to wield a sword, a gun (third person shooting) and also parry/block enemy techniques as well.
I also adjusted the camera setup and included a *MUCH* needed camera lock system on the enemy which the player can toggle on/off in combat.
Sounds will come soon.

**What is Purpose: Versus? It is a level based, story driven Action-Adventure game made with UPBGE 0.3.0 Eevee (Blender Game Engine), solo-developed by Stephen Ddungu (me).**
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Watch the CINEMATIC TRAILER below!

If you liked this video, please like it and most importantly; please do leave feedback!

#purposeversus #indiegamedev #blender3d #upbge #indiegame #gamedev #b3d

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KA2Studio
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