In this video, I’ll walk you through the entire workflow for creating game-ready 3D assets using industry-standard tools: Blender, Substance Painter, and Unreal Engine 5. From modeling and sculpting in Blender, to texturing in Substance Painter, and finally importing everything into Unreal Engine 5, you’ll learn the step-by-step process used by game artists. Whether you’re a beginner or looking to refine your skills, this tutorial covers everything you need to create high-quality 3D assets ready for the game industry.
My Portfolio Link
► https://www.artstation.com/kyubiwey
Join to the 3D community
►https://discord.com/invite/vz7F4U9t
Time marcs:
0:01 – into
0:27 – Game ready models Blender exportation
1:30 – Export textures Substance Painter
2:49 – initiate Unreal engine 5
3:33 – Organization in Unreal Engine 5
5:38 – Collisions in Blender
8:31 – Import 3D models to Unreal Engine 5
9:21 – Import Textures to Unreal Engine 5
10:07 – Materials in Unreal Engine 5
14:34 – Final
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