Physically Based Rendering – Blender Game Engine




This is a demonstration of my implementation of PBR for the BGE.

Can you imagine Mario with this shaders? 😀

The gun model is from Andrew Maximov, I just used it for testing purposes.

https://www.youtube.com/channel/UCN-0w5o2jsqMTKYl3FP3_QA

Voir sur youtube

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