. I try to achieve scary realism, all game characters and ungible corpses will be created using a similar method. scanning saves time and allows you to achieve better results. animation for such characters will be created in the classic way using key frames. although such models require cleaning and retopology, it is still much faster and better quality. #blendergameengine #3dgamedevelopment #blender3d #horror #horrorgame #indiedev
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