The Sky Arena Photon Tutorial series aims to teach you how to use the Photon Realtime networking engine in combination with Unity by creating a real world example game.
This episode shows an overview to Photon Realtime and how GameObjects can be synchronized continuously between multiple clients.
If you want to support this tutorial series, you can purchase the source code for this project in the Unity Asset Store
https://www.assetstore.unity3d.com/#/content/17070
We also would love to get feedback. Leave any suggestions in the comments or join our discussion on the unity forums:
http://forum.unity3d.com/threads/241158-New-Photon-Unity-Networking-Tutorial-Series
The Sky Arena Photon Tutorial Series consists of multiple videos:
Part 01 Lesson 01 – http://youtu.be/8St-bqfmufA
Part 01 Lesson 02 – http://youtu.be/7hWuxxm6wsA
Part 01 Lesson 03 – http://youtu.be/ozBmZ9FoN_o
Part 01 Lesson 04 – http://youtu.be/Wn9P4d1KwoQ
Created by Hammer Labs (http://www.hammer-labs.com)
Produced by Exitgames (http://www.exitgames.com)
Host – Oliver Eberlei
Producer – Christof Wegmann
Technical Support – Tobias Schweers
Voir sur youtube