« NO RIGS, NO SKINNING: + FPS PHYSICS ENEMIES IN UPBGE! 💥




✅ REAL-TEST RESULTS:
Enemy physics system CRUSHED stress-test!
・LIMB DESTRUCTION: Body parts fly realistically on hit!
・PROCEDURAL ANIMATION: 100% logic blocks + physics (ZERO keyframes/armatures)!
・ULTRA-OPTIMIZED: Mesh-based « skeletons » → + FPS with crowds! 🚀
・SMART FEET: Ray sensors auto-adjust legs on terrain.

TECH STACK:
・Pure UPBGE 0.44 logic bricks
・Property-driven physics
・No Python, no rigging, no skinning

WATCH: Skeleton horde vs. ballistic chaos! 💀➡️💥
#upbge #blender3d #gamedevblog #physicsanimation #indiedev #gaming #optimization #proceduralanimation #nocode #gamephysics #destruction #lowpoly #madewithblender #indiegame

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