Creating a 3D environment in Blender is a multi-step process that combines modeling, texturing, lighting, and rendering. Start by blocking out the scene with basic shapes to establish the layout. For example, if you’re modeling a forest, use cylinders for trees and planes for the ground. Refine these shapes into more detailed models, like adding bark textures to trees or uneven surfaces to the ground.
Working with Sculpting tools
Modeling Assets
Working with curves
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