Making a Game using UPBGE




(Models and textures are made by me) Also time lapse at the end.
I thought I try out UPBGE since I’ve used the older version about over a year ago. UPBGE is amazing and it’s running really well.
I like to see what functions I’ve never used and seeing how they come out while running the game using UPBGE. There are many things I’m not fully used to and also to relearn but it’s an amazing experience.

Since that it’s sort of a game making update video. I’ll add it to the Gaming Making update playlist.

I will be making and adding assets into the game that I’ve shown in the video and improving and optimizing as I go along. Also fixing bugs along the way too. The features I’ve always wanted to try out are just a few clicks away instead of coding them too. At least you can still do coded ways. The features I’ve always wanted to try out but not over use are bloom, depth of field (camera focus from up close or far away), chromatic aberration and many more. Enjoy 🙂

Here is the link to the games I’ve submitted on itch.io:
https://beakgaming.itch.io/

Voir sur youtube

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