LiquiGen + Unreal Engine : tips & techniques – Part 1 by Nyjo FX




It is time to start learning some ways to use LiquiGen together with Unreal Engine.

A lot of users and artists would like to know more about the right workflow to move data from LiquiGen to Unreal, actually JangaFX tool is still in development so sometimes you have to find a temp solution to do stuff or solve problems.

In this tutorial series we’ll see some tips & techniques to import liquid mesh and foam particles in Unreal, major focus will be on whitewater trying to import it as instances, VDB and/or directly controlling Niagara particles using JSON file format.
All data conversion will be done using Houdini for the moment.

If you’d like to see how to manage data with 3ds max, Blender and Houdini you can check the other tutorial series we released in the past :

Creating the Water Sphere : https://youtu.be/N4pxuDvSXaM

Import the water sphere in 3ds max : https://youtu.be/IzoNbmJ4X2U

Import the water sphere in Houdini : https://youtu.be/beA72NK5O7c

Import the water sphere in Blender : https://youtu.be/YVHeyRQ55qI

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