Interaction System Tutorial | (Part 6: Dynamic Widget) | Unreal Engine 5 (UE5)




💡 Project files are available on my Patreon, along with other benefits.
https://www.patreon.com/Alizoh

Learn how to build a dynamic interaction widget that adapts to the system’s configuration.
Here’s what you’ll learn in this video:

✔️ Supporting different interaction types in the widget
✔️ Supporting different interaction text in the widget
✔️ Allow interactable actors to define their own « Hold duration »
✔️ Dynamically getting the correct interaction button text to display in the widget
✔️ How to build things in a modular way so that they are scalable

🔗 Watch the series intro first for a complete overview: https://youtu.be/nySnPkzpUn0

🔗 Full Playlist Link: https://www.youtube.com/playlist?list=PLNwKK6OwH7eVj0NU_ImdvPXEmVFyWfd8E

Join my Discord server to chat and mingle with the community
https://discord.gg/AEnM4wvYzN

Chapters:
00:00 What we’ll be building in this tutorial
01:02 Update the widget to support different interaction types
08:15 Updating the widget progress bar while interacting
15:01 Dynamic « Hold duration » for each interactable
18:12 Dynamically get the interaction input key name
20:57 Coming up next…

About me:
I’ve been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time.

I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.

#ue5 #interaction #system #tutorial #series #dynamic #widget #type #interact #software #unrealengine #unrealengine5 #gamedev #indiegamedev #modular #flexible #cleancode #bestpractice

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