Integrating a Custom Modular Character into ALS Using Reparenting | Unreal Engine 5 Tutorial




In this tutorial, I’ll show you how to integrate any custom character into the Advanced Locomotion System (ALS) using the reparenting method.
This approach preserves existing logic on both characters and is ideal for customizable characters in Unreal Engine 5.

We will use our latest character release, the NATO Soldier Configurator ( https://www.fab.com/listings/80024cd8-7a80-4a91-8f8d-df7c574fd8cc )
, but the same method applies to other characters as well.
( https://www.fab.com/sellers/wellweldedgames )

✅ What we cover:
Setting up IK Rig and IK Retargeter
Creating a Retargeting Animation Blueprint
Adjusting Skeletal Mesh Components
Solving common issues after reparenting
Testing and troubleshooting the final setup
✅ Key points:
NATO Soldier uses UE5 Manny Simple Skeleton
ALS uses UE4 Mannequin Skeleton
We use the TPS Preset from Epic Games
No manual retargeting setup required unless using a custom skeleton
📌 Tips included for avoiding common mistakes like naming conflicts after reparenting!

Advanced Locomotion System V4
( https://www.fab.com/listings/ef9651a4-fb55-4866-a2d9-1b38b028f9c7 )

00:00 Introduction
00:28 Preparing the Project
01:46 Setting Up IK Rig and Retargeter
04:56 Potential issue
06:11 Creating Retargeting Animation Blueprint
07:07 Editing the Character Blueprint
08:42 Reparenting the Character
08:55 Fixing Errors After Reparenting
10:17 Final Touch
11:15 Testing the Character with ALS (Failed)
12:10 Final Adjustments and Conclusion

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