In this video we will see how simple it is to improve your game and get rid of batches in your Unity project by using Sprite Atlas, how to create it and how much it can actually help
What is Sprite Atlas good for?
Usually Unity calls every sprite alone, that makes for a lot of calls.
To make less calls, and that way optimize the project, the sprite atlas create a single sprite to load and then just use a part of it.
Link to the asset I am using in this tutorial:
https://www.gamedevmarket.net/asset/cartoon-game-gui-pack-i?ally=3KmSz2I3
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