I Used Godot For 100 Hours, Here’s What I Learned




This is my semi-comprehensive review of the Godot game engine as someone who has used it for gamedev for over 100 hours. I focus on the specific features that I think make or break the engine and how they compare to other engines such as Unity or Unreal in terms of game development.

|-Timestamps-|
00:00 – Intro
00:17 – Disclaimer
01:27 – The Switch
02:38 – First Impressions
04:10 – Workflow
06:13 – Nodes
08:29 – Scripting / Coding
15:26 – Physics
17:34 – 3D
23:50 – 2D
25:36 – UI Tools
27:20 – Documentation / Support
30:00 – Tutorials
31:03 – Compatibility / Exporting
33:07 – Conclusion
34:38 – Keep The Conversation Going

– 100 Hours of Godot –
made with:
Blender,
Asperite,
FreeSound,
Godot,
Unity,
Unreal Engine 4,
Photoshop Elements 2018,
Garage Band,

Music:
« Kirby Collecting » by Shogo Sakai
« Main Menu(NSMBWii) » by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
« GBA Shy Guy Beach » by Minako Hamano, Masanobu Matsunaga, Kenichi Nishimaki
« Sky Land(NSMBWii) » by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
« Cavi Cape – Act 1 » by Yoko Shimomura
« Underground Volcano(NSMBWii) » by Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
« Sunken Ship » by Shogo Sakai
« Flip-Swap Galaxy » by Mahito Yokota
« Melty Monster Galaxy » by Ryo Nagamatsu
« Upside Dizzy Galaxy » by Mahito Yokota
« Options » by Asuka Ohta, Ryo Nagamatsu
« Plack Beach, Bubble Lake – Act 1 » by Yoko Shimomura
« Mario Bros. Battle » by Yoko Shimomura
« Deep Dark Galaxy » by Mahito Yokota
« Beach Bowl Galaxy – Undersea » by Mahito Yokota
« Tough Enemy (King Dedede’s Theme) » by Shogo Sakai
« Forest Dwellers » by Mahito Yokota
« Base Infiltration » by Shogo Sakai
« Multiplayer Menu » by Shinobu Tanaka
« Mario Bros. Theme (Tutorial) » by Yoko Shimomura
« Inside the Inverted Pyramid » by Naoto Kubo
« Main Menu » by Asuka Ohta, Ryo Nagamatsu

#godot #gamedev #unity

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