How to turn this 2D sketch into 3D model in Blender | Goggles the DJ




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This is how to turn this 2d sketch into a low poly 3D model game character in Blender for character 3.6: Goggles the DJ. Timelapse & Commentary. Enjoy!

Full playlist with all parts below:

Drawing Game Character 3.6: Goggles the DJ Sketch in Procreate

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
[00:00:00] – Intro

▬ Blocking out ▬▬▬▬▬▬▬▬▬▬
[00:00:48] – Creating Character 3.6 in procreate and blender
[00:01:06] – Blocking out Head
[00:03:16] – Blocking out Eye Goggles
[00:09:05] – Blocking out Handle Ears
[00:16:11] – Creating curvature with edge slide and symmetry for Eye Goggles
[00:19:33] – Edge sliding techniques for 3D model, handle ears
[00:28:45] – Blocking out Nose
[00:35:11] – Creating a humanoid body in blender with modifiers

▬ UV Unwrap ▬▬▬▬▬▬▬▬▬▬
[00:46:48] – UV Unwrap Head
[00:49:00] – UV Unwrap Eye Goggles
[00:50:27] – UV Unwrap Handle Ears
[00:53:05] – UV unwrap Nose
[00:54:59] – Uv Unwrap Body

▬ Texture Paint ▬▬▬▬▬▬▬▬▬▬
[01:03:13] – Texture Painting Techniques for Character 3.6
[01:04:15] – Head Texture Paint
[01:04:34] – Body Texture Paint
[01:04:38] – Handle Ears Texture Paint
[01:04:53] – Eye Goggles Texture Paint
[01:05:25] – Enhancing Eye Goggles texture with bevel
[01:07:09] – drawing a smile with x-ray mode for better texture
[01:07:55] – adding simple textures for character clothing
[01:08:39] – adding simple textures for shoes
[01:10:45] – experimenting with shading techniques in Blender

▬ Rigging with Mixamo / Animation ▬▬▬▬▬▬▬▬▬▬
[01:12:58] – exporting and rigging a character in mixamo
[01:14:36] – fixing character alignment for Mixamo export
[01:15:14] – how to avoid repetitive auto rigging in mixamo
[01:15:47] – importing Mixamo FBX into Blender for animation
[01:16:46] – fixing fbx export issues in blender and mixamo
[01:18:32] – importing and rigging mixamo characters in blender with expykit add-on
[01:20:32] – importing running animations into blender from Mixamo
[01:21:53] – Renaming the action to running animation for process learning
[01:22:05] – transferring mixamo animations to rigify in blender
[01:23:47] – optimizing your blender file: deleting unnecessary keyframes and organizing actions
[01:24:18] – fixing transparency issues when importing from Mixamo to Blender
[01:24:31] – speeding up animation with Mixamo presets
[01:25:05] – enhancing character animations in Blender
[01:25:30] – creating an outline with mask and solidify modifiers
[01:26:05] – exporting the FBX file
[01:26:14] – optimizing character animations with mixamo
[01:27:07] – mastering the Expykit workflow for game development
[01:27:48] – choosing the happy idle animation for character design
[01:28:42] – mastering animation techniques: mixamo vs. traditional methods
[01:29:37] – mastering the game dev process: building a repeatable system
[01:31:02] – Transitioning from mobile to console game development
[01:31:35] – importing and binding Mixamo animations in Blender
[01:34:32] – organizing blender files for game development
[01:36:00] – leveraging technology for creative workflow
[01:36:31] – optimizing animation creation for 3D models
[01:37:52] – exporting fbx with individual animations for Buildbox
[01:38:57] – building a character in blender step by step

▬ Outro ▬▬▬▬▬▬▬▬▬▬
[01:39:04] – Conclusion & Outro + next steps with Expykit and Mixamo animations in Blender

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