How to Model a Character Mesh in Blender | Game Character Tutorial #1




In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine.
In the first part of this series, we will use a model sheet to break down the
different elements of a character and how to go about creating each of them. After making the plan, an image template will be used to help model the silhouette of the body and create a base mesh, ready for detailing in the next part.

Check out the “Blender Beginner Series » if you’re completely new to Blender: https://www.youtube.com/watch?v=mUZ5ZmKhnNM&list=PL-V_bVXtKG14nFUXjqfXIB_AhJcTvJxTW.

Chapters
0:00 Introduction
0:50 Planning
2:42 Adding Reference Images to Blender
5:35 Mirroring the Mesh
6:36 Following the Template
13:56 Shaping the Base Mesh
17:00 Modelling Fingers
23:00 Modelling Hands
36:12 Modelling Feet
47:06 Hand Topology
49:56 Elbow and Knee Topology
52:21 Final Shaping
54:57 Next Time
55:24 Outro

Grab the template images and model sheets for free from Patreon:
https://www.patreon.com/posts/game-character-1-78886326?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course:
https://patreon.com/IronbarkGamesStudio

Support us on Blender Market or Gumroad by purchasing the complete tutorial series:
https://blendermarket.com/products/game-character-tutorial-series
https://ironbarkgames.gumroad.com/

Contact:
ironbarkgamesstudio@gmail.com

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