How to Make an FPS Game in Unity 6 – Level Change & Collectibles (Part 1 of 2)




How to Make an FPS Game in Unity 6 – Level Change & Collectibles (Part 1 of 2)
This Unity C# script tracks collectible items in a game. It updates a count when the player collides with objects tagged « Collect » (increases count) or « NoCollectMeNot » (decreases count), plays corresponding sounds, and updates on-screen text. When the count reaches 3 or more, a “You Win!” message appears, and the game loads the next scene. The script uses Unity UI (`Text`) and `AudioSource` components for feedback.

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