How to Make a Save System in Unreal Engine 5 – Blueprint Tutorial (4 Minutes)




Learn how to build a simple and effective Save & Load system in Unreal Engine 5 using Blueprints—perfect for beginners and indie developers.

In this tutorial, we use the Third Person Template and set up a save system that stores and restores player position at runtime. You’ll learn how to create a SaveGame Blueprint, implement save and load functionality, and hook it up to input actions like pressing H to save and J to load. We’ll also use Event BeginPlay to automatically load the save at game startup.

This is a powerful foundation for building advanced save systems in your own games!

🧠 What You’ll Learn:
– How to create a SaveGame Blueprint
– Saving and loading actor transforms
– Using « Does Save Game Exist »
– Triggering save/load from keyboard inputs
– Loading save automatically on game start with Event BeginPlay

⏱️ Chapters:
0:00 Intro
0:23 Creating the SaveGame Blueprint
1:45 Writing the Save Game Logic
2:56 Writing the Load Game Logic
3:10 Testing Save and Load in the World
4:10 Auto Load on BeginPlay
4:20 Final Test + Outro

Enjoyed the video? Don’t forget to like, comment, and subscribe for more Unreal Engine tutorials and indie dev tips.

#UnrealEngine5 #Blueprints #GameDev #UnrealTutorial #SaveSystem #IndieDev #GameDevelopment #UE5 #UE5Tutorial #SaveGame #LoadGame #BeginPlay #ThirdPersonTemplate #UnrealEngineBlueprint #LevelDesign #UE5Beginner #UE5Blueprints #GameSaveLoad #unrealsavegame

Voir sur youtube

Nous serions ravis de connaître vos opinions.

Laisser un commentaire

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0