How to Code a Simple State Machine (Unity Tutorial)



In this video, I’m going to teach you how to code a simple State Machine in Unity.

#Unity3d #UnityTutorial, #GameDevelopment

Have you ever written a method with two paths of execution? It probably had an if statement based on a member variable, right? But then your requirements changed, and you added another condition to handle a new state. And I bet they change again, over and over, until your code became a mess of hard-to-read flow logic and conditional statements.

If that’s you, then you should learn about State Machines. State Machines are an implementation of the State Pattern, a behavioral design pattern that enables an object to control its internal behavior at runtime. In this Unity tutorial, I’ll walk you through the implementation of a simple State Machine that handles the logic of a turn-based battle system.

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🎓 Related Courses & Videos
– https://app.pluralsight.com/library/courses/building-state-machines-dotnet/table-of-contents
– https://www.youtube.com/watch?v=E45v2dD3IQU

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