How Great First-Person Animations are Made – 10 Tips for Animating FPS Characters/Weapons in Blender



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Before we dive into all the technical stuff about how to set up the project and get animating, I want to take a few minutes and share some of the interesting tips and tricks that I found while researching the topic of first-person game animation and also share some resources that you can check out if you want to learn more beyond what’s covered in this course.

CGC members can watch the full course here: https://cgcookie.com/course/animating-first-person-character-weapons-in-blender
Or you can get it on the Blender Market: https://blendermarket.com/products/animating-first-person-character-weapons-in-blender

Recommended videos:
How to Animate a Smash Bros Attack: https://www.youtube.com/watch?v=3kTYazhO3fs
How Overwatch Conveys Character in First Person: https://www.youtube.com/watch?v=7Dga-UqdBR8
The Art of Destiny’s First-Person Animation: https://www.youtube.com/watch?v=CXFLu8cityA
The First-Person Animation of Overwatch: https://www.youtube.com/watch?v=7t0hLZd_8Z4
Chicken Head Tracking: https://www.youtube.com/watch?v=_dPlkFPowCc
Satisfying Reloads | The Art in Reload Animations: https://www.youtube.com/watch?v=ym_mNU6DWK8
Revolver Reload: https://www.youtube.com/watch?v=9WasgRxx6r4
Big Mag: https://www.youtube.com/watch?v=lmIlogViPes

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