In this part we’ll look at using the new CSGPolygon node in Godot to build a race track for our car to drive on. We’ll be looking at using a curve in Godot to define the shape of our track and then extruding it to create the road surface. Then we’ll use the same shape to generate our collision shape.
Project files on GitHub:
https://github.com/BastiaanOlij/vehicle-demo/tree/Part-2
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