There’s an extremely common problem in almost every FPS tutorial I’ve seen in the past decade, whether for Godot or for Unity. The camera usually has very obvious jitter when moving in certain ways. It’s an easy problem to fix in Godot. Here’s how….
GitHub repository for the project in this video: https://github.com/MBoffin/fps-smooth-camera-fix
Official Godot documentation about this problem: https://docs.godotengine.org/en/stable/tutorials/physics/interpolation/advanced_physics_interpolation.html
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