Working on a ECS plugin for Unreal Engine, first tests.
For now, all the ecs systems are working only in code, but it’s already possible to set/read components via blueprints.
10,000 spheres via HISM, no collisions/overlaps (yet)
Source
Working on a ECS plugin for Unreal Engine, first tests.
For now, all the ecs systems are working only in code, but it’s already possible to set/read components via blueprints.
10,000 spheres via HISM, no collisions/overlaps (yet)
Source