CRYENGINE Particle Editor Tutorial – Part 2: Domains and Basic Modifiers

Learn how to use modifiers and domains to affect the behavior of particle effects in part two of our particle effects tutorial series, hosted by Learning Manager Brian Dilg.

0:00 – Introduction
1:42 – Adding a modifier to Field:Size
2:06 – The Random modifier
3:35 – Generating negative random values
3:56 – Working with components in the Effect Graph
4:55 – Location:Offset feature
6:20 – Using negative random values
6:57 – Using multiple Location:Offset features
8:52 – Domains
9:35 – Domains as represented by a curve modifier
10:44 – Domain Scale and Domain Bias
11:13 – Domain Scale values
11:24 – Domain Scales less than 1
12:15 – Representation of domain on a curve modifier
13:39 – Domain Scale values more than 1
15:36 – Domain Bias
16:41 – Linear modifier
18:14 – Using multiple modifiers

In this video, Brian explains the theory behind domains and modifiers, building on the concepts established in the first tutorial in the series.
Modifiers dynamically affect the behavior of a particle effect, and domains provide additional parameters for modifiers.

#PFX #LevelDesign #GameArt

The tutorial provides a practical, step-by-step walkthrough showing you how to use both features in CRYENGINE’s particle editor.

You can find the first video in this series below:

Part 1: Introduction to the Core Concepts of Particle Design:

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019

Or, you can watch the tutorial series on our YouTube channel:
https://www.youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ

Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.

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