CRYENGINE – Character Tool Part 1



In this introductory tutorial I go over the beginning process of migrating your data over to CRYENGINE to have at the very minimum a custom rig and mesh walking around in your level. We go over skeleton lists and cdf file creation. Lastly showcasing the ease of moving around the basic weapon attachment to modify in our example a guns positioning. More tutorials to follow regarding hinges and animation import and assignment.

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KA2Studio
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