CRYENGINE – Character Import Process Part 1




In this tutorial we use Autodesk Pinocchio to create a bipedal character and then configure the character to be suitable for Cryengine import. In the second tutorial we apply mocap to the character and show the basic process of prepping your character for Mannequin and walking around the scene with your newly created character.

Performed and narrated by: Collin Bishop

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