Creating Realistic PBR Materials In Unreal Engine | UE4 | Quick guide



Please note that, This method is not recommended for Games as it is high poly version and not Game optimized. This is more relevant to Realtime rendered Movies and Shorts.

Creating Realistic Materials in Unreal Engine (PBR – Physical based Rendering) can be a little complex. But I have tried to explain how they work and how to get quick results.

Time Stamp:
00:30 – Preparation
03:51 – Creating Materials
05:50 – Creating Normal and Displacement Maps
09:06 – Assigning Textures to materials
12:12 – Adjusting Normal maps
14:59 – Working with Displacement maps
25:55 – First material output
28:35 – Re-using materials

Source

KA2Studio
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